Disciplines
Research Design
User interviews
Understand user pain points through generative prompts and research activities.
Persona development
Establish guidelines based on common pain points and key tasks users go through.
Usability testing
Identify usability issues to improve the user experience.
User interviews
Understand user pain points through generative prompts and research activities.
Design process
Prioritization
Rank and agree on the importance of a piece of work as it relates to resources and goals.
Sprint cycles
Keep the team iterating on a agree upon and established cadence.
Agile process
Break down implementation of user experiences in a consumable and scalable way.
Cross-disciplinary
Unite people from different roles to get stuff done.
Grooming/triage
Gather pending requests, backlog items and bugs that need prioritization.
Scoping
Identify the minimum viable effort to enable and deliver a delightful experience.
Feedback
Provide empathetic and impersonal critique to any piece of work.
Visual Design
Branding
Design scalable artifacts and patterns that communicate a company's soul in a visual way.
Systems thinking
Apply patterns and concepts at scale across different environments and contexts
Print design
Communicate a message visually through printed media.
Iconography
Create visual representations of actions, tasks and items at the smallest scale.
UI components
Design re-usable and responsive components for use on screen media.
Accessibility
Enable all types of users to be able to leverage and enjoy a tool.
Visual perception
Apply universal phycological principles to any design artifact.
User Experiences
Wireframing
Build user flows in lo-fidelty to quickly communicate an idea.
Problem definition
Scope a problem into a consumableand actionable format the team can understand
Information Architecture
Construct the connections between different areas of a product or app.
Motion design
Communicate interactive behavior through the use of motion principles and tools.
User flows
Diagram the interaction of a user with a system, and the actions that occur between them.
Prototyping
Experiment and test concepts through connecting multiple artifacts into one story.
Concept development
Explore and ideate on large volume of possibilities in order to refine a direction.
Leadership
Mentoring
Become a go-to source of inspiration and advice to peers and colleagues alike.
Facilitation
Enable conversations and activities between people across disciplines to reach a goal.
Conflict Resolution
Mediate between people when misunderstandings or frictions blocks any progress.
Customer-facing
Interface with real users and customers to understand their problems and build trust.
Product stratedgy
Drive the direction, vision and mission of a product team or collective effort.
Eminence
Let yourself known to others through publishing or speaking engagements.
Roadmapping
Enable the behavior of UI components and their relationships ot one another.
Front-end coding
HTML/CSS
Structure the skeleton and visual layer of a UI by building to design specs.
Javascript
Build consumable and nimble applications following best practices.
Docker
Build platform as a service products that use OS-level virtualization to deliver software in packages called containers.
Frameworks
Build consumable and nimble applications following best practices.
Component libraries
Compile a system of reusable components to be shared across teams and offerings.
Code accessibility
Enable all types of users to be able to use a tool to complete a job or task.
Globalization
Consider the scale aspects of code structures and components.
Content design
Documentation
Compile technical processes and requirements to follow in order to maximize a tool's impact.
User guidance & onboarding
Provide direction to the user to drive better adoption and use of an experience.
Usability
Provide content patterns to aid in accessibility cases.